Metroid Prime ISO Nintendo Gamecube / GC GCN NGC ISOs Genre: First-Person Shooter Platformer Action-Adventure. Metroid Prime isn't purely one of the most atmospheric games out there, but also one of the very best offerings to come out of any system. Download Metroid Prime (1.1G) Game Cover: Game Disc.
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Metroid: Other M | |
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Developer(s) | Nintendo, Team Ninja, D-Rockets |
Publisher(s) | Nintendo |
Series | Metroid |
Platform(s) | Wii |
Release date(s) | NA August 31, 2010 JP/AUS September 2, 2010 EU September 3, 2010 |
Genre(s) | Action-adventure, Third-person shooter |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | R3OP01, R3OE01, R3OJ01 |
See also... | Dolphin Forum thread Search Google |
Metroid: Other M is a video game for the Wii developed by 'Project M', a team consisting of staff members from Nintendo, Team Ninja, and D-Rockets. It was announced by Nintendo of America president and CEO Reggie Fils-Aime and a trailer was briefly shown during the Electronic Entertainment Expo 2009. The game features gameplay in both first- and third-person perspectives. Fils-Aime stated that Metroid: Other M would 'take you deeper into Samus's story', and also noted that the game would be a return to the style of the traditional series as opposed to the Prime series, though the game would have a 'harder edge'.
- 2Enhancements
- 2.1Remove 4:3 Borders
Problems
There are no reported problems with this title.
Enhancements
Remove 4:3 Borders
When the Wii Aspect Ratio is set to 4:3, the game will remain in 16:9 with black borders on the top & bottom added as the game was designed for 16:9 only. The following codes will expand the vertical FOV in-order eliminate the black borders to display the screen in 4:3 (if set on the Wii settings), but the HUD including FMVS remain stretched on 16:9.
NTSC-U
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Metroid: Other M since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Metroid Prime 3 Iso Download Tutorial Software
Testing
Metroid Prime 3 Iso Download Tutorial For Windows 7
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r6154 | Windows 7 | AMD 965 Phenom II X4 @ 3.4GHz | ATI Radeon HD 5770 | Metroid: Other M GAMEPLAY on Dolphin Emulator (720p) | dolphinemulator |
r6546 | Ubuntu 10.10 | Intel Core i7-920 | NVIDIA GeForce GTX 260 | Freezes after the screen saying to hold the remote on the side. | |
r6580 | Ubuntu 10.10 | Intel Core 2 Duo 6400 | ATI Radeon HD 4850 | Freezes after the screen saying to hold the remote on the side. | |
r6580 | Windows 7 | AMD Phenom II x4 965 BE | ATI Radeon HD 5850 | Running smooth (still playing game with no problems). | |
r6816 | Ubuntu 10.10 | Intel Core i7-720QM | NVIDIA GeForce GTX 360M | Freezes after the screen saying to hold the remote on the side. | |
r6861 | Windows 7 | AMD Athlon II 640 @ 3.3GHz | ATI Radeon HD 5570 | SFX and Graphics of in game cutscenes are heavily out of synch because of speed limitations. In-Game is very playable. | |
r7121 | Ubuntu 10.10 | Intel Core i7-920 | NVIDIA GeForce GTX 260 | Perfect. | |
r7121 | Ubuntu 10.10 | Intel Core 2 Duo 6400 | ATI Radeon HD 4850 | Perfect. | |
r7440 | Mac OS X 10.6.7 | Intel Core i7 | ATI Radeon HD 5750 | Perfect=Use captions to fix the 'ok looking good' problem and to be able to use HLE emulation sound throughout the game. | |
3.0 | Windows 7 | AMD Phenom II X6 1100T | AMD Radeon HD 6850 | Almost perfect, Frames at 55-60 with DX11, some slows but very playable, still playing the game. | Aldaris |
r7670 | Windows 7 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Runs at 100%. Slight Wii Remote lag and control lag in 3rd person mode. Full-charging gun will cause a millisecond delay in framerate. | MegaJump |
r7696 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | AMD Radeon HD 6950 | Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080. | |
3.0-191 | Windows 7 | Intel Core 2 Duo 960 | AMD Radeon HD 5870 | Crash at end of the second cutscene (i.e. post training). | Kolano |
3.0-201 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce GTX 560 Ti | DX9, 4x Native, no AA. 60FPS at almost all times, very light framerate stuttering at times. Cutscenes become slightly out of sync with audio depending on length. Strange shadow problems in certain lighting, shadows extend outward from Samus for brief moments, no combination of settings fixes shadow issue. Very playable, no crash at Sector 2 elevator, subtitles were needed to fix 'Okay looking good' problem. | Helvetica |
3.0-586 | Windows 7 | AMD Athlon II X3 450 @ 3.4GHz | AMD Radeon HD 6670 | Can't pass through Training Room (still can move, but nothing happens). | Faefdsedf |
3.0-801 | Windows 7 | Intel Core i5-3570K @ 4.2GHz | NVIDIA GeForce GTX 550 Ti | Use LLE Backend, this will let you play the game, the only downside is the power needed for run it. | cloudalmasai |
3.5-1351 | Windows 7 | Intel Core i3-2100 | AMD Radeon HD 5850 | Stable between 31-60FPS using DirectX 9. No audio or visual defects. | Serris |
4.0 | Windows 8.1 | Intel Core i3-4130 @ 3.4GHz | Intel Graphics 4400 | A little slow for most of the game, to Charge Beam, cause a lot of lag. When turning the camera at an angle that appears big part of the stages, there is a drop in FPS with DirectX 9, the game lag when using something for the first time after starting the game, little red dots appear in green lights of Power Suit.With OpenGL, the game does not lag as much as DX9, and red points doesn't appear. Small bug with certain effects. | Robson |
4.0-46 | Windows 7 | AMD FX 8350 @ 4GHz | AMD Radeon HD 7750 | All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying. | Angel X |
5.0 | Windows 10 | Intel i5-6200U @ 2.4GHz | NVIDIA GeForce 940M | On all default settings the game is totally playable; increasing resolution output or adding anti-aliasing drops frames; framerate will occasionally dip without any explicit reason; it happens sometimes, but not all the time, when going through doors, charging a full beam, or dropping a bomb. Game remains playable despite these minor quips. Also, during pre-rendered cutscenes, certain shots are not pre-rendered, rather are real-time, and these shots are totally bloomed out of existence, washed out into just a few colours, and no change in graphics settings affected this one way or another. | Skyfellow |
Gameplay Videos
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This project has been officially deprecated. Please refer to prime-randomizer-web.
This project currently randomizes Metroid Prime (support for Metroid Prime 2: Echoes to be added later) and is incomplete/a work-in-progress.
Right now, the randomizer currently generates a list of randomized locations and prints it to the console, although it does support both using a random seed as well as the user specifying their seed of choice.
Common Commands
After unzipping the project, use java -jar randomizer.jar
to run the randomizer.
Run the randomizer with a random seed
java -jar randomizer.jar
Run the randomizer with a custom seed
java -jar randomizer.jar --seed <seed>
Display the randomizer usage
java -jar randomizer.jar --help
Credits
Claris for writing the original Metroid Prime randomizer, as well as inspiration.
rekameohs for writing the Randomizer script.
Interslice and his seed generator for Claris's randomizer/rekameoh's script
Pwootage for inspiration and the tremendous amount of help. Using and viewing the prime-patcher project alone gave me the motivation to move forward with this project.